Two-sided markets in the video game industry

Special Report
By Myriam Davidovici-Nora, Marc Bourreau, Liz Carey-Libbrecht
English

The video game industry has the features of a two-sided market: video game platforms rival one another to appeal to both players and games publishers. For a player (or publisher), a platform is especially interesting when it hosts a large number of publishers (or players). Based on the economic literature on two-sided markets applied to video games, the authors analyze the consequences of this particular market form on the pricing and non-pricing strategies of video game platforms.

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